我目前是一名加州大学,尔湾分校工程学院 Electrical Engineering and Computer Science (EECS)部门的研二学生。我本科毕业于伊利诺伊大学香槟分校工程学院 Electrical and Computer Engineering (ECE) 部门。
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目录
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注
本文囊括许多主观意见,是经验之谈,请仅作参考。
Knowing your PC
What you have determines how you will play. It is inevitable players with better PCs have advantages over those with basic PCs. However, your settings determine how well you will perform.
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欢迎前往我的 Google Scholar 主页查看更多!
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以下是我担任本科/研究生助教过的课程:
EECS 31L
- University of California, Irvine
- Spring 2024
- Tech Stack: Xilinx Vivado, Vitis HLS
ECE 411
- University of Illinois, Urbana-Champaign
- Fall 2022, Spring 2023
- Tech Stack:
- Intel Altera Quartus, ModelSim
- Synopsys VCS, Design Compiler, Verdi
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In the sense of academic/engineering mindset, it is also crucial to play good games and play games good. Hopefully someone will find them useful and eventually understand the importance of problem formulations:
- Formulating on the reward system in any game:
- What is the most important part of a game (e.g. strategies, skills, or even hardware)? How should we improve on that perspective?
- How to avoid wasting too much time on too little things.
- Formulating on miscellaneous techniques that stacks up with significances (i.e. utilities).
- In an environment where the only interactions are inter-player (e.g. maps are static), how to improve the understanding and utilization of each map?
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