I am currently a second-year master's student in Electrical Engineering and Computer Science (EECS) Department, Samueli School of Engineering at University of California, Irvine. Previously, I graduated from University of Illinois, Urbana-Champaign with a Bacholar of Science degree in Electrical and Computer Engineering (ECE) Department, Grainger College of Engineering.
Note
This article contains many personal opinions and is highly empirical.
Important
Go ahead to read Game Setting if you haven't done so.
Note
This article contains many personal opinions and is highly empirical.
Knowing your PC
What you have determines how you will play. It is inevitable players with better PCs have advantages over those with basic PCs. However, your settings determine how well you will perform.
Note
This article contains many personal opinions and is highly empirical.
Important
Go ahead to read Game Setting if you haven't done so.
Note
This article contains many personal opinions and is highly empirical.
Important
Go ahead to read Game Setting if you haven't done so.
Note
This article contains many personal opinions and is highly empirical.
Important
Go ahead to read Game Setting if you haven't done so.
You are welcome to checkout my Google Scholar profile.
Below is my list of teaching as Course Assistant.
EECS 31L
- University of California, Irvine
- Spring 2024
- Tech Stack: Xilinx Vivado, Vitis HLS
ECE 411
- University of Illinois, Urbana-Champaign
- Fall 2022, Spring 2023
- Tech Stack:
- Intel Altera Quartus, ModelSim
- Synopsys VCS, Design Compiler, Verdi
In the sense of academic/engineering mindset, it is also crucial to play good games and play games good. Hopefully someone will find them useful and eventually understand the importance of problem formulations:
- Formulating on the reward system in any game:
- What is the most important part of a game (e.g. strategies, skills, or even hardware)? How should we improve on that perspective?
- How to avoid wasting too much time on too little things.
- Formulating on miscellaneous techniques that stacks up with significances (i.e. utilities).
- In an environment where the only interactions are inter-player (e.g. maps are static), how to improve the understanding and utilization of each map?